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Plugin Effects

Sound Particles

Panner Collection

A collection of Energy Panner and Brightness Panner professional audio panning plugins.

Sound Particles - Panner Collection Plugins & FX Software GUI Artwork
Sound Particles - Panner Collection Screenshot 2
Sound Particles - Panner Collection Screenshot 3
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Product Overview

A collection of Energy Panner and Brightness Panner professional audio panning plugins.

Energy Panner
Energy Panner uses the intensity of a sound to control its movement without any effort or additional routing.

Brightness Panner
Brightness Panner uses the frequency content of sounds to move them around you.

Brightness Panner

Sound Particles - Panner Collection - Brightness Panner

Brightness Panner uses the frequency content of sounds to move them around you.

Frequency Controls Panning

Imagine panning being controlled by the pitch of music notes, the brightness of sounds or the MIDI notes you play. From music to audio post, Brightness Panner allows you to move sounds dynamically in a variety of reproduction formats — from stereo to surround 5.1 and 7.1, to Dolby Atmos 7.1.2, Ambisonics up to 3rd order, and Binaural.

Panning Mode

The Pan mode is essentially a normal end-to-end particle-based panning. This type of panning effect changes the position of the sound source between two points (start point -> end point) previously defined by you. Therefore, greater brightness or pitch shifts of the incoming signal, the greater the shift from the starting point to the end point.

Sliding Mode

Whenever the audio signal is within the frequency or pitch range, the sound source moves on a trajectory that you define. As opposed to pan mode, the sound source does not return to the starting point as soon as the signal falls outside that range. The sound source will freeze that position until the audio signal is back within the range again, leading to a new shift of the sound source in the dome space.

Energy Panner

Sound Particles - Panner Collection - Energy Panner

Energy Panner uses the intensity of a sound to control its movement without any effort or additional routing.

Sound Intensity Controls Panning

With Energy Panner, the sound intensity controls the panner, creating movement that reacts to sound. Imagine drums moving at the beat, synth notes that move on attack, among many other behaviors. From music to audio post, from stereo to Dolby Atmos, Energy Panner is a plugin that you definitely want in your toolset.

Panning Mode

The Pan mode is essentially a normal end-to-end particle-based panning. This type of panning effect changes the position of the sound source between two points (start point → end point) previously defined by you. Therefore, the greater the energy of the input signal the greater the shift from the starting point to the end point.

Sliding Mode

Whenever the audio signal reaches a certain level (threshold value), the sound source moves on a trajectory that you define. As opposed to pan mode, the sound source does not return to the starting point as soon as the signal level drops. The sound source will freeze that position until the audio signal exceeds the threshold value again, leading to a new shift of the sound source in the dome space.

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Panning

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